First of all, let me begin by saying Map Making isn't exactly a solid stature for me at the moment. Some of you may remember who I am and how I was actually committed to map making. As the years grew on, I have lost touch in Map Making and became less interested in it. I've played a lot of games since my departure from Map Making. I've never really lost the flair with Map Making. I've found myself influenced by other friends who also make maps. I've worked on this little side project for a few months until now. Commitment has glued this map to my mind, and I don't feel I will give this one up!
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Progress: 95%
330kb
Zombie Riot is a simple shoot 'em up game where up to 7 players control a lone unit and fight against the relentless hordes of the undead. Based off the popular Counterstrike Source mod known as Zombie Riot, players must survive up to seven days and fend off the growing sizes of the horde. In the Starcraft Realm, Zombie Riot focuses on simplicity and team work. Before going into battle, players can choose their loadout, pick one of the few maps/arenas to play on, stock up on additional equipment, using the Shuttle Inventory concept, and tackle the undead hordes head on.
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News and Updates
12/24/08
Production halted over Christmas. Production will resume sometime later on. Check back here for updates.
12/15/08
Production has reached 95%.
New screenshots added in the screenshots section.
12/11/08
Thread started.
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Implemented Systems
Force Fire System (I am still contemplating this concept)
Force fire simply forces the player to manually target his foes instead of allowing the game to automatically acquire targets. This means the player must press A on the keyboard and left click a target to shoot.
Inventory (Shuttle System)
The Shuttle system is also another simply feature. It acts as an almost instant interactive function. You simply hot key the Shuttle to an assigned number, press the the number corresponding to the Shuttle and unload the unit. This saves the hassle of having to switch the screen to your inventory.
Randomizing System
Randomizing system will be in play throughout the entire map. This system will randomizing the items all across the map. It even includes randomized undead spawns.
Dynamic Pricing System
A new feature for the markets in the game. Dynamic Pricing means the prices of equipment always changes. When an item/equipment is popular to players, it will raise in price. On the other hand,least popular items/equipment will lower in price with great bargains.
Barricading System
Another new feature is how players can now board up points with ease. You no longer need an SCV to build an oversized pile of metal. In this, players access the Inventory (Dropship) and use the Barricade equipment. Then, a barricade is created below the players units feet. The next step is to move in the direction you need to allow the barricade to spawn. This completely removes the clipping glitch when a unit is created within that of another unit, forcing it to go nuts and run around in every direction to avoid the unit.
Sound Base System
What map is complete without sounds? In Zombie Riot, there are virtually heeps of sounds stored. Sounds of players footsteps will be heard. Sounds of gunfire from other players will be heard. There is sounds for every single weapon you can use. Not to mention a few other miscellaneous sounds.
Multiple Arena System
Although not new, it enhances the replayability and fun factor tremendously. That is what Zombie Riot aims for. There are over a dozen arenas players can battle on against the endless hordes of undead.
- Force Fire System
- Dropship System
- Randomizing System
- New Dynamic Pricing System
- New Barricading System
- Sound Base System
- Multiple Arena System
Force Fire System (I am still contemplating this concept)
Force fire simply forces the player to manually target his foes instead of allowing the game to automatically acquire targets. This means the player must press A on the keyboard and left click a target to shoot.
Inventory (Shuttle System)
The Shuttle system is also another simply feature. It acts as an almost instant interactive function. You simply hot key the Shuttle to an assigned number, press the the number corresponding to the Shuttle and unload the unit. This saves the hassle of having to switch the screen to your inventory.
Randomizing System
Randomizing system will be in play throughout the entire map. This system will randomizing the items all across the map. It even includes randomized undead spawns.
Dynamic Pricing System
A new feature for the markets in the game. Dynamic Pricing means the prices of equipment always changes. When an item/equipment is popular to players, it will raise in price. On the other hand,least popular items/equipment will lower in price with great bargains.
Barricading System
Another new feature is how players can now board up points with ease. You no longer need an SCV to build an oversized pile of metal. In this, players access the Inventory (Dropship) and use the Barricade equipment. Then, a barricade is created below the players units feet. The next step is to move in the direction you need to allow the barricade to spawn. This completely removes the clipping glitch when a unit is created within that of another unit, forcing it to go nuts and run around in every direction to avoid the unit.
Sound Base System
What map is complete without sounds? In Zombie Riot, there are virtually heeps of sounds stored. Sounds of players footsteps will be heard. Sounds of gunfire from other players will be heard. There is sounds for every single weapon you can use. Not to mention a few other miscellaneous sounds.
Multiple Arena System
Although not new, it enhances the replayability and fun factor tremendously. That is what Zombie Riot aims for. There are over a dozen arenas players can battle on against the endless hordes of undead.
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Survivalists Equipment
The survivalist catalog consists of many weapons and support equipment such as barricades and ammunition to supply the player with gear to survive the onslaught.
Firearms
Items
The survivalist catalog consists of many weapons and support equipment such as barricades and ammunition to supply the player with gear to survive the onslaught.
Firearms
- USP
- Desert Eagle
- MP5
- M4A1
- Remington
- AWP
- Flamethrower
Items
- Light Barricade
- Heavy Barricade
- Medical Pack
- Ammunition
- Life
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The Market
The Market is home to all the equipment available to players. With Market terminals spread out across every arena, players can spend up their well earned credits towards additional gear for out on the field. The Market operates on a Dynamic Pricing system which focuses on ranging prices for every item and provide players discounts for equipment barely used. Most popular equipment will eventually become expensive, while equipment in that category will lower in price.
Raking in Credits/Cash
To earn credits, you must slay monsters. Each monster will give you a different price, usually the more tougher a monster is the more money it hands out.
The Market is home to all the equipment available to players. With Market terminals spread out across every arena, players can spend up their well earned credits towards additional gear for out on the field. The Market operates on a Dynamic Pricing system which focuses on ranging prices for every item and provide players discounts for equipment barely used. Most popular equipment will eventually become expensive, while equipment in that category will lower in price.
Raking in Credits/Cash
To earn credits, you must slay monsters. Each monster will give you a different price, usually the more tougher a monster is the more money it hands out.
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Meet the horde
The armies of the undead have a vast and broad assortment of mindless, dumbfounded and walking corpses. Some have learned to adopt a brain, but most haven't got a clue.
Some of these units have special abilities as used in default. Plague Bearer and use Dark Swarm to cloud the surroundings, Grave Dweller will burrow underneath the ground to send out killing spines and the Death Witch will cast many deadly spells to hinder your forces.
The armies of the undead have a vast and broad assortment of mindless, dumbfounded and walking corpses. Some have learned to adopt a brain, but most haven't got a clue.
- Torso Zombie (Broodling)
- Zombie (Zealot)
- Infected Dog (Zergling)
- Hunter (Hydralisk)
- Plague Bearer (Defiler)
- Immolator (Infested Terran)
- Grave Dweller (Lurker)
- Plague Master (Unclean One)
- Unnamed (Devouring One)
- Unnamed (Hunter Killer)
- Hoarder (Fenix Zealot)
- Death Witch (Infested Kerrigan)
- Tanker (Ultralisk)
Some of these units have special abilities as used in default. Plague Bearer and use Dark Swarm to cloud the surroundings, Grave Dweller will burrow underneath the ground to send out killing spines and the Death Witch will cast many deadly spells to hinder your forces.
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The Levels (Days)
Day One will begin with just the average, common zombie. As the survivors make progress through each day, monsters will become tougher to defeat with new units spawning on the battlefield.
- Day One - Infection
- Day Two - Riot
- Day Three - Outbreak
- Day Four - Epidemic
- Day Five - Destruction
- Day Six - Eradication
- Day Seven - Containment
Day One will begin with just the average, common zombie. As the survivors make progress through each day, monsters will become tougher to defeat with new units spawning on the battlefield.
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The Arenas
Each map has different suppression points, meaning areas players can hold against the armies of the undead. Not to mention, each map has randomized spawn points for spare equipment players can search for out in the field. There is still room for two more arenas, but for now I am focusing on the backbone of the map, The Triggers.
For now I am only revealing four arenas at the moment
- zr_village
- zr_ancients
- zr_caynon
- zr_market
- zr_standoff
- zr_wasteland
- zr_caves
- zr_farm
- zr_desertbase
Each map has different suppression points, meaning areas players can hold against the armies of the undead. Not to mention, each map has randomized spawn points for spare equipment players can search for out in the field. There is still room for two more arenas, but for now I am focusing on the backbone of the map, The Triggers.
For now I am only revealing four arenas at the moment
I will add more screen shots as the game becomes playable with others, at the moment it would be anytime soon. That being said in map making time spent on the map. I was hesitant at first to going public with this map, because of my time I spend on it. I do take my time, and work on it 2 to 3 hours a day. I find having such laid back commitment has allowed me to dedicated time towards this map without giving up. Considering I've had to go over like 100 triggers twenty times to fix up glitches, but I know I will get this done sooner or later. I will also say that I do not plan to release a completion date, as it may strain my commitment and eventually throw it of coarse. I will continue to update the thread with screen shots and more information.
I probably might ask for Beta testers when the time comes, so if you're interested in this map I'll create a roster.
Post has been edited 6 time(s), last time on Dec 24 2008, 7:17 am by Cayden.
None.